Pages: [1] |
1. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Do Amarr really need 2 drone/neut ships in the Recon line? i would rather one be bonused for missiles or LASERS. Now is a great time to do this.
- by Toxic Raioin - at 2014.12.22 03:39:12
|
2. Can we remove attributes and learning implants already? - in Player Features and Ideas Discussion [original thread]
Derath Ellecon wrote: Toxic Raioin wrote: It great that CCP gave players a way to speed up training, however bumping attributes 5 points each would have been the far better choice for everyone. Just because you live in a harsh environment do...
- by Toxic Raioin - at 2014.01.03 19:12:00
|
3. [Development] CCP Welcome to the Modern Ara In Gaming - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Ice Dealer wrote: Kagura Nikon wrote: then you would not be playing the game as it was made to be playeed. Peopel taht play docked are EXCEPTIOn they are NOT the rule. How much of your game time do you spend docked...
- by Toxic Raioin - at 2014.01.02 23:45:00
|
4. Can we remove attributes and learning implants already? - in Player Features and Ideas Discussion [original thread]
Derath Ellecon wrote: Caleb Seremshur wrote: Batelle wrote: you're free to remap to a balanced spread and not use learning implants. Learning implants are an important isk-sink. his point is that not using them will put you at a large...
- by Toxic Raioin - at 2014.01.02 23:28:00
|
5. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
WTS Amarr SP for 3.14159265359 isk per point!
- by Toxic Raioin - at 2013.05.03 22:32:00
|
6. Give the harbinger a 3rd bonus. - in Player Features and Ideas Discussion [original thread]
Hakan MacTrew wrote: Asking for a 3rd bonus, which would throw balance out the window, is not a good way to go. All T1 ships have 2 bonuses which should be balanced against the ship they are on as well as other ships in their class and role. T...
- by Toxic Raioin - at 2013.03.03 07:42:00
|
7. Rifter not in line within T1, small tweak. - in Player Features and Ideas Discussion [original thread]
Vayn Baxtor wrote: Nonetheless. Rifter is not that lacking. It just didn't really get that yay-Tiericide effect like the others. I assume it was simply by CCP (and others) saying that all was okay with Rifter. It's okay, but it is not on pa...
- by Toxic Raioin - at 2013.02.21 04:20:00
|
8. Player Retention - in Player Features and Ideas Discussion [original thread]
MR DEMOS wrote: I know i may get trolled for this but i'm a Bitter old Vet . I would Like to see Scaleable Things weather it be Items (Skills, Ships, Implants ECT.) Things that you can only earn when you get to Certain SP LVLS... These Itmes Co...
- by Toxic Raioin - at 2012.01.11 04:47:00
|
9. Whole Character Re-Creation Features - in Player Features and Ideas Discussion [original thread]
CCP RedDawn wrote: @ Mikuru Chan Thank you for raising this suggestion. I have now added it to our team's backlog so it is on our radar. We do have to prioritize our work accordingly though, so I can't tell you for sure when or if this feature...
- by Toxic Raioin - at 2012.01.11 03:06:00
|
10. Hive Ships - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Incognito Originally by: Kazuo Ishiguro I was thinking about this and nomads would buy this from someone else. I think the parts needed should be built in CSAA then each part is anchored withing 20km of each ot...
- by Toxic Raioin - at 2011.07.04 00:26:00
|
11. let me reapply MY skill points - in Player Features and Ideas Discussion [original thread]
Edited by: Toxic Raioin on 28/03/2011 02:10:58 Originally by: Angela Lindvall Originally by: tomato1 this is to do with ccp letting people reapply or change spent skill points now i know there people that say hey i dont agree w...
- by Toxic Raioin - at 2011.03.28 02:09:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |